Thursday, 25 November 2010

Call of Duty Black ops cheats,for xbox 360

Call of Duty: Black Ops Cheat Codes
CIA Database Computer Codes
On the Main Menu, and press the Aim and Shoot buttons repeatedly. After two times for each button, you’ll break free of your interrogation chair. When you get up, walk around behind you to a computer. When you access it, enter the following using the on-screen keyboard.

——————————————————————————————————————–

CheatEffectCATIt will list all of your audio files and picturesWHOGives a list of login names for use with the RLOGIN function (but they require a password)DIRGives a list of audio files and pictures which you can open with the CAT command (e.g. CAT NoteX.txt)HELPDisplays a list of system commands in the terminal and Pentagon user e-mail access.ZORKUnlocks Zork I: The Great Underground Adventure (a text adventure game from 1980) for play in Black Ops3ARC UNLOCKUnlocks Dead Ops Arcade and Presidential Zombie ModeDOAActivates Dead Ops Arcade3ARC INTELUnlocks all Intel in the game for viewingAliciaVirtual Therapist SoftwareFOOBARFI FIE FOETYPE “NAMEOFFILE.EXTENSION”To View a file in a directory using the TYPE commandLSTo LIst a directory (same as DIR but for LINUX)cd ..

Call of Duty Black Ops CIA Data System Login IDs and Passwords

CIA Data System Login IDs and Passwords

When using the computer to access the CIA Data system, you can use the following login IDs and passwords. After logging into an account, you may then browse each user’s unique files using the DIR command or read messages with the MAIL command.

CheatEffectUser: bharris – Password: GOSKINSThe user account of Bruce HarrisUser: asmith – Password: ROXYThe user account of Dr. Adrienne Smith.User: amason – Password: PASSWORDThe user account of Alex Mason, already logged in when you first use the terminal.User: dking – Password: MFKThe user account of D. King.User: fwoods – Password: PHILLYThe user account of Frank Woods.User: gweaver – Password: GEDEONThe user account of Grigori “Greg” Weaver.User: jbowman – Password: UWDThe user account of Joseph Bowman.User: jfkennedy – Password: LANCERThe user account of President John Fitzgerald Kennedy.User: jhudson – Password: BRYANT1950The user account of Jason Hudson.User: jmccone – Password: BERKLEY22The user account of John McCone, Director of Central Intelligence 1961-1965.User: jturner – Password CONDOR75The user account of J. Turner.User: lbjohnson – Password: LADYBIRDThe user account of President Lyndon Baines Johnson.User: rhelms – Password: LEROSEYThe user account of Richard Helms, Director of the CIA from 1966 to 1973.User: rjackson – . Password: SAINTBRIDGETThe user account of Ryan JacksonUser: rkain – Password: SUNWUThe user account of Richard Kain.User: rnixon – password CHECKERSThe user account of President Richard NixonUser: tbrooks – Password: LAURENThe user account of Terrance Brooks.User: twalker – Password: RADI0The user account of T. Walker.User: vbush – Password: MANHATTANThe user account of Dr. Vannevar Bush.User: wraborn – Password: BROMLOWThe user account of William Raborn, Director of Central Intelligence from 1965-Share and Enjoy:

Need For Speed: Hot Pursuit

"width: 16px; height: 16px; background: transparent url(http://www.gamezblog.net/wp-content/plugins/sociable/images/services-sprite.png) no-repeat; background-position:-343px -37px" class

Friday, 29 October 2010

Medal of Honor Review

Steep multiplayer learning curve.
PLEASE NOTE THESE REVIEWS ARE FROM VERIOUS INTERNET SOURCES .
The single-player campaign takes place in Afghanistan, where craggy peaks loom over dry, rocky terrain. You are part of an American military effort to find and eliminate Taliban forces, and the grounded-in-reality premise feels more immediate than those that feature fictional enemies. The nicely varied environments provide an attractive array of places to wage war, and even though the visuals suffer from some technical imperfections, the fact that the whole campaign takes place in one region of the world creates a good sense of cohesion. It’s easy to keep track of who you are and where you fit into the offensive even though you play as multiple characters. While come cutscenes provide good dramatic set-up, the ham-fisted interactions that take place in the command outpost often feel cliche and cheap. It’s probably for the best that Medal of Honor didn’t take on a wider representation of the current conflict, focusing instead on the characters you meet in the field and their soldierly attitudes. The great battlefield chatter portrays intriguing facets of professionalism and camaraderie among the soldiers, setting an authentic tone that enhances the experience.

During the course of the campaign, you engage in heated firefights and quietly infiltrate enemy encampments, which are familiar actions that feel good thanks to solid controls. Playing as different soldiers provides markedly different combat experiences, and the game transitions between protagonists in logical ways. For example, after fighting your way through enemy artillery positions, you find yourself facing a frightening onslaught that threatens to overwhelm your squad. Your desperate stand ends in a dramatic rescue, and you then play as rescuers as they take on their next mission. On-foot missions are punctuated by exciting moments when you direct powerful air support, and an intense vehicle sequence gives way to a more methodical assault. Things proceed at a good pace, and it’s invigorating to realize that all of the exciting action you are engaged in takes place within the bounds of a realistic military operation.

Despite the focus on realism, however, Medal of Honor tries to tightly control your experience throughout the campaign, and this leads to some unfortunate problems. Part of the campaign experience immerses you in the dialogue among your squadmates and up the command chain (some of which is thoughtfully spent ensuring that the individuals in your crosshairs are actually enemies). Much of this chatter is delivered on the run, but there are times when your progress is halted at a flimsy door or a short rocky ledge to let your squadmates talk. There are also a lot of invisible walls that prevent you from going off the beaten path. These two elements seem designed to keep you in line so you can experience the campaign the way it was meant to be experienced, but they can feel heavy handed and restrictive at times. Perhaps more egregious is the not-so-hot enemy AI. The Taliban soldiers can shoot and take cover reasonably well, but they often enter the battlefield or stick their heads out from behind cover in alarmingly predictable ways.

This is how an Army Ranger knocks.

The campaign lasts about six hours, and on the normal difficulty level, it isn’t particularly challenging. Ramping up the difficulty makes your foes appreciably harder to kill, and those who like to test their skills will likely enjoy Tier One mode. In this mode, you are timed as you play through individual campaign missions on the hardest difficulty. Performing headshots, melee kills, and kill streaks freezes the clock for varying lengths of time, shaving precious seconds off your completion time. If you manage to complete a level, you are ranked on an online leaderboard in a bunch of different categories, including fastest time, most headshots, and longest distance kill. The challenge of going slowly enough to survive but fast enough to register a strong time creates an exciting sense of tension, especially if you’re competing against a friend or a rival.

Medal of Honor also caters to those who prefer more direct competition. The online competitive multiplayer supports up to 24-player matches and covers a range of familiar team-based modes, including deathmatch, sector control, objective raid, and the progressive combat mission. The maps are well designed but not terribly big, ensuring that the matches are almost always intense. You can play as the rifleman, special ops, or sniper, and each class has its own series of guns and gear for you to unlock as you rank up. Success in a match not only helps you rank up, but it can also earn you powerful offensive or defensive support actions, like mortar strikes, enhanced body armor, unmanned aerial vehicle surveillance, and radar jamming. All of your abilities and assets remain strictly within the realm of realism, meaning you will always hear the footsteps of an enemy running up behind you, and you can’t revive your bullet-ridden teammates.

The multiplayer action is intense, thanks in part to the excellent sound design that not only makes the battlefield feel hectic, but also conveys valuable information about your surroundings. Getting caught out in the open is usually fatal, and one-on-one firefights are usually resolved within seconds. Quick reflexes and good battlefield awareness are key to your survival, and the single-player campaign does a poor job of preparing you for the speed and accuracy needed to survive in these harsh combat zones. The realistic focus means no concession is made to newcomers, and the learning curve is steep and filled with exclamations of frustration. Medal of Honor’s multiplayer has already become a haven for the hardcore, demanding a level of precision that competitive players will either thrive upon or abandon to their twitchier opponents.

In the crowded first-person shooter market, it’s important for a game to carve out a niche–do something better than or different from its competitors. Medal of Honor tries to do just that by representing a real conflict that is really happening in a real country between two real opposing forces. From the chatter among the soldiers and the authentic weapons to the environmental continuity, there are many elements that enliven the campaign with an invigorating sense of realism. Unfortunately, this energy is diminished somewhat by a bunch of video game-y elements, like invisible walls, invincible allies, and an incongruous icon that pops up whenever you get a headshot. The campaign finds a reasonable balance between realism and escapism, where it manages to provide a fairly engrossing experience despite its flaws. The online multiplayer offers many thrills of its own, and the adherence to realism makes for battlefields where the only thing between you and a swift death is your gun and your reflexes. Both the single-player and multiplayer components provide some robust entertainment, and though flaws and limitations keep it from being all it can be, Medal of Honor still distinguishes itself on the field of first-person battle.
Though it may be tempting to look at its flaws and dismiss Medal of Honor as inferior to its competitors, there is a lot to enjoy here. The campaign has its shortcomings, but its unique sense of scope and well-orchestrated pacing make it an enjoyably cohesive adventure. Tier One mode offers an accessible yet formidable challenge, and the competitive multiplayer captures the brutal intensity of a battlefield where one errant move can result in your abrupt death. Medal of Honor doesn’t set any new standards for the genre, but it delivers a lot of entertainment and excitement if you’re looking to add a splash of realism to your first-person shooting.

Share and Enjoy:

Red Dead Redemption: Undead Nightmare Hands-On Impressions

Red Dead Redemption Undead Nightmare,

OK, so that might not be 100 percent accurate. But that doesn’t mean it’s a scenario that won’t make for a fun video game. For proof, look no further than Red Dead Redemption’s latest downloadable content, a new expansion called Undead Nightmare. This DLC takes the world of John Marston and company and asks what would happen if the rugged frontier in which the game is set were overtaken by zombies. It’s something of a stretch for a game that felt so serious compared to Rockstar’s previous work on the Grand Theft Auto series, but with Halloween on the horizon, the timing certainly couldn’t be better.

The obvious question facing Undead Nightmare is how its events relate to Red Dead’s main storyline. The simple answer, according to Rockstar, is that it’s purposely left vague–at least at the outset. It’s mostly up to you whether you want to interpret this DLC as something that fits neatly into the main narrative or simply the result of a John Marston fever dream. What’s much more immediately apparent is the stark transformation that the gameworld has undergone. The moon glows with an eerie greenish hue, the weather is consistently gloomy, and the music and ambient sound effects are decidedly creepier. And, of course, there are zombies.

Boy, are there ever zombies. The first cutscene we were shown introduced a new friend of Seth the grave robber: his zombie pal Moses. John Marston walks up to the two of them as Seth is pleading with Moses (who simply stands there, undead, groaning like the zombie that he is) to start playing the hand of cards he’s lifelessly clutching. Marston then chats up Seth, and what we get out of it is that Seth’s grave robbing may have played a part in the outbreak, after Marston tells Seth he never should have robbed that mysterious, undoubtedly cursed glass eye from a corpse. This cutscene was the only real story exposition we were shown in our hands-on demo, because after that we were off to complete a few missions.

At this point it’s probably worth noting that the horse we rode to our first mission was also a zombie. Decaying flesh, exposed bones–our steed was very much undead. It comes with the benefit of higher stamina than a regular horse, but with a tendency to veer wildly to either side when you’re trying to steer. At any rate, we made it to the first mission, which asked us to burn a number of coffins in a graveyard while dealing with the onslaught of zombies crawling up out of the ground the whole time. Most are run-of-the-mill movie zombies, lurching slowly at you to the tune of a ravenous moan. Then there are the special types, the hulking beasts who come running at you full steam and the ones who skitter along on all fours–the latter of which have a tendency to catch you by surprise because of how low to the ground they are.

As a countermeasure, Marston has a number of new weapons he can use to deal with these undead enemies. Most notable is a gun called the Blunderbuss, which looks like an elephant gun that fires zombie parts at such high velocities as to instantly and rather violently explode any zombie in its way. Looting zombies not killed by the Blunderbuss–those that are still intact–lets you collect undead body parts to use as ammo for the Blunderbuss. Then there’s the holy water, which acts as a counterpart to the Molotov cocktail, engulfing enemies in a bright blue fire. You can also throw zombie bait to attract them all into one cluster for tactical purposes (use your imagination–ours involved TNT).

Next was a mission that involved the help of a few other survivors. A small farm was being overrun by zombies, and we had to aid some folks hiding on the roof in eradicating every last zombie from the property. This mission gave us the choice to be a team player and ferry rifle ammo between the survivors and the crates down below, or simply take matters into our own hands and find the Gatling gun conveniently mounted on another rooftop. We started with the former but eventually moved on to the latter. Then, at one point we started hurling zombie bait and TNT into the middle of the farm to get the job done even faster, though tragically our zombie horse fell victim to the alluring scent of that bait as well. Poor little guy.

A later mission had us breaking into a house surrounded by the undead in order to rescue a lone survivor and escort him on horseback to Fort Mercer, one of the few safe zones in the gameworld. This one allowed us to traverse a wide stretch of land in which we ran into zombie roadside bandits, zombie wolves, and more zombie horses. At one point, we saw one of Undead Nightmare’s mythical horses, which include the steeds of the Four Horsemen of the Apocalypse, such as War, the horse who’s constantly on fire.

Undead Nightmare isn’t just a single-player experience, however. There’s also a pretty sizable addition to Red Dead’s online multiplayer as well. We had a chance to go hands-on with a new multiplayer mode called Undead Overrun. At its core, this mode is similar to a Horde or Survival mode: it’s you, a team of co-op partners, and waves upon waves of enemies. The twist is that you need to chase down the randomly generated coffins that appear in unpredictable locations on the map at the beginning of each wave. These coffins serve to extend your overall survival time as well as give you some fun new weapons and ammo, so it’s definitely in your best interest to keep on the move in search of the coffins instead of just holing up in one safe spot.

This DLC pack will also give you an addition to the multiplayer Free Roam experience in a new mode-within-a-mode called Land Grab, which is completely free of zombies. Yes, doesn’t feature the horrors of groaning, shambling enemies–unless you count the NPCs who’ve had a few too many drinks at the cantina–as Rockstar wanted to make it so that anyone can engage in Land Grab battles, while only players who have downloaded Undead Nightmare can start them. The basic gist is that players split into posses and fight over territories within one of the major towns in the game world. Players can steal territory away from opposing posses, and ultimately receive greater XP for holding territories the longest. While we didn’t get to play this mode, it’s great to see that Rockstar is carrying on the tradition of allowing players who haven’t bought DLC to still use those features as long as their friends have–something it did last year with Midnight Club: Los Angeles.

Undead Nightmare certainly struck us as an odd direction in which to take Red Dead Redemption. But then you see things like a cowboy riding atop a flaming horse while chasing down zombie wolves, and suddenly everything seems right with the world. Expect to see the DLC released on October 26 for 800 Microsoft points, or $10.

Share and Enjoy:

Thursday, 28 October 2010

Red Dead Redemption Avatar Rewards

Since it’s release on the 21st of May I have been playing an awful lot of Red Dead Redemption. Whilst progressing through the game I managed to unlock a new avatar item. At the moment, unlocking most of these items remains unknown, but as I find new ones I will update this article.
Here is a list of I have found out how to unlock so far:

Sombrero: Shoot someones hat offRed Dead Redemption shirt (red): Found in a trunk in Riley’s Charge cabinRockstar shirt (black): Found in trunk in attic of your final safehousePosse shirt: Rumoured to be unlocked via an upcoming Social Club challenge called “Strike It Rich”Gentleman’s Attire: Rumoured to be unlocked via upcoming Social Club challenge “Skin It to Win It”
If you have found any new Xbox 360 unlockable Avatar rewards in this game, please leave a comment below and I will update the list.http://xbox360kinect1.blogspot.com/

Tags: Freebies, Tips, Xbox Live Avatars
Bookmark This Post:

Mark Hamill to retire as Joker after Arkham Asylum 2

As a HUGE Joker fan, this saddens me. In a recent interview with IGN UK, voice actor Mark Hamill revealed that he won’t be revisiting the role of Joker after the release of Batman: Arkham Asylum 2. At first, he was reluctant to do the voice work on the sequel, saying, “My answer to (Rocksteady) for the sequel was; “Guys, we’re never going to be able to top the original” and that he had intended to leave the role on “a high note” with his work on the original Batman: Arkham Asylum.

However, once Rocksteady told Mark Hamill of their intentions for the sequel he agreed to reprise the role. “This will be my last, there’s no question about that,” said Hamill, “but it’s the last hurrah”.

After all the years he has done voice work for the Joker, I can understand why he may want to move on. Still, it’s a shame to know there will be no more Joker after this. Sure, someone else will take on the roll, but for me I feel Hamill’s work suited the “Clown Prince of Crime” perfectly.

On a more positive note, Rocksteady must have something amazing instore for the next Arkham Asylum game to have convinced him to voice the Joker just one more time.


Tags: Xbox 360
Bookmark This Post: